livTuesday I ran after I'd been on my feet teaching most of the day, which was possibly a mistake. Also it started raining when I was exactly at the furthest point from home. So I didn't have anything to gain by cutting short the run, but I also didn't feel at all motivated to push myself. 3.1 km in 30 minutes, which is basically walking pace.
Today I had another go with Zombies, run! because I'm fairly familiar with my route now, and I thought maybe having the distraction / motivation of the story and music would help me to go a bit faster. I did enjoy the final part of the first season 2 side mission, but I didn't go any faster: 3.6 km in about 34½ minutes, still 9'45'' /km. (Long partly because the randomizer chose the two longest songs in my playlist back to back.) I felt weirdly crampy during some of the run too, not in the usual "stitch" location but all along my left side.
I am a bit pissed off with Zombies, run! because the app asked my permission to update, and when I said yes, updated to version 3, which was not what I was expecting. But worse than that, it's turned all the S2 core missions I'd already bought into paid only content and is demanding that I buy an S2 season pass to be able to progress. I was actually planning to give Sixtostart more money anyway, perhaps by actually purchasing ZR3, or perhaps by buying the rest of the supplementary content for S2. But "upgrading" by taking away episodes I'd already paid for is really underhanded and really puts me off.
I'm thinking I should maybe switch to using podcasts instead. Even if they're not specifically designed for running, and I don't get the base-building game, maybe having interesting words and music is good enough. I did find the experience less miserable with interesting story episodes instead of Runkeeper's timechecks. And it's probably good for me to run based on paying attention to my own body and not using external pace cues.